Rabbits vs Sheep
A 1–2 player creep-swap arena duel — every creep you kill invades your rival's world.
Description
Rabbits vs Sheep is a versus arena game built on one twist: the two players fight in mirrored, split-screen worlds, and killing a creep in your world sends it to your opponent's. Farming is attacking. Greed is a projectile. The better you play, the worse their screen looks — until they out-farm you and the flood reverses.
Heroes' skills fire automatically on cooldown; the player's craft is movement and the build — leveling skills, tuning them with aspects, working a 50-item shop, and controlling the map's four corners (shop, life fountain, barracks, gold mine). Spend at the barracks and a super-minion boss marches into the rival world. Matches are short, readable, and escalate to gleeful chaos with hundreds of flocking creeps on screen at 60 fps.
It plays 1v1 on a couch (keyboards or two gamepads), 1v1 online, or solo against the pressure.
History
Rabbits vs Sheep is a from-scratch remake of a Warcraft III custom map the developer loved (v2.2 of the original mode). It is built solo, in the open, on a custom TypeScript/PixiJS engine — no Unity, no Unreal — with deterministic lockstep netcode so the browser demo, the Steam build, and the itch build all play together.
Features
- Creep-swap core loop: every kill exports a creep to the enemy world — economy as aggression.
- Auto-triggering skills: no ability spam; the depth is in builds, aspects, and positioning.
- 5 heroes with distinct skill kits, playable as either faction.
- 50-item shop, upgrades, and super-minion barracks.
- Scrolling worlds with corner points of interest: shop, life fountain, barracks, gold mine.
- Local split-screen (keyboards or dual gamepads) and online 1v1 — cross-play between web and desktop builds.
- Boid creep swarms that physically push heroes around — 120+ creeps per side at 60 fps.
- Full in-game codex, English and French localization.
Videos
Trailer in production — this section will carry the YouTube embed and a b-roll link.
Images
Screenshots below are current builds; click for full resolution. Logo and key art at the bottom.
AI-generated content disclosure
Some in-game art currently uses AI-generated placeholders, disclosed on every store page. All final art will be human-made — early supporters fund the replacement of the AI placeholders. Development tooling aside, no content is generated at runtime.
About the developer
rvion is a solo indie developer in France. Rabbits vs Sheep is a love letter to the Warcraft III custom-map era, rebuilt with modern netcode and a browser demo anyone can try in one click.
Contact
Review keys, interviews, b-roll, anything else: vion.remi@gmail.com





